📄️ Local Assets
Learn how to upload and use local assets (stored in your browser) within your Bitbybit scripts, and understand their limitations and use cases.
📄️ Uploading Local Assets
Learn the step-by-step process for uploading local assets (like .glb files) to your browser's storage for use in your Bitbybit scripts.
📄️ Using Local glTF Files
Learn how to upload a local glTF (.glb) file to your browser storage and then import and display it in Bitbybit using Rete, Blockly, and TypeScript editors.
📄️ Using Local STEP Files
Learn how to upload a local STEP (.stp) file to your browser storage and then import, parse, and display it in Bitbybit using OCCT with Rete, Blockly, and TypeScript editors.