Local Assets
Learn how to upload and use local assets (stored in your browser) within your Bitbybit scripts, and understand their limitations and use cases.
Uploading Local Assets
Learn the step-by-step process for uploading local assets (like .glb files) to your browser's storage for use in your Bitbybit scripts.
Using Local glTF Files
Learn how to upload a local glTF (.glb) file to your browser storage and then import and display it in Bitbybit using Rete, Blockly, and TypeScript editors.
Using Local STEP Files
Learn how to upload a local STEP (.stp) file to your browser storage and then import, parse, and display it in Bitbybit using OCCT with Rete, Blockly, and TypeScript editors.