Cloud Assets
Explore the use cases for cloud assets in Bitbybit, including importing 3D models and other file types, and important considerations for sharing and access control.
Uploading Cloud Assets
Learn the step-by-step process for uploading cloud assets (like .glb and .step files) to your Bitbybit projects for use in your scripts.
Using Cloud Assets
Learn how to access and use your previously uploaded cloud assets (like .glb and .step files) within Rete, Blockly, and TypeScript scripts in Bitbybit.
Using Texture Cloud Assets
Learn how to upload an image as a cloud asset and then use it to create and apply textures to 3D meshes in Bitbybit using Rete, Blockly, and TypeScript.