Creating Scripts in Bitbybit
Learn how to create both local (unsaved) scripts for quick experiments and cloud-synced scripts within your Bitbybit projects.
Category that discusses how to manage script inside Bitbybit projects
View all tagsLearn how to create both local (unsaved) scripts for quick experiments and cloud-synced scripts within your Bitbybit projects.
Learn how to embed public Bitbybit scripts into your own website using iframes for broader sharing and integration.
Learn how to locate and access your saved cloud scripts within your Bitbybit projects using the "My Projects" dashboard or the in-editor project management panel.
Learn how to import previously saved .bitbybit script files (Blockly, Rete, or TypeScript) back into the Bitbybit editors.
Learn how to export your Bitbybit scripts (Blockly, Rete, or TypeScript) to a local file for backup, sharing, or offline storage.
Learn how to use the search feature to find specific public scripts in Bitbybit by title, author, description, or code content.
Learn how the auto save feature works for your cloud scripts in Bitbybit and important considerations regarding version history.
Learn what scripts are in Bitbybit, their types (Blockly, Rete, TypeScript), visibility, and how they can be combined within a project.
Learn how to use script preview links to share and test your Bitbybit creations in a full-screen, editor-less mode, and how to optimize previews.