Hosting Bitbybit Assets on Your Own CDN
Learn how to host Bitbybit assets on your own CDN infrastructure for improved reliability, performance, and control.
Assets are usually files that you can upload to Bitbybit and use in your projects, such as images, 3D models, and other media.
View all tagsLearn how to host Bitbybit assets on your own CDN infrastructure for improved reliability, performance, and control.
Learn how to upload a local glTF (.glb) file to your browser storage and then import and display it in Bitbybit using Rete, Blockly, and TypeScript editors.
Learn how to upload a local STEP (.stp) file to your browser storage and then import, parse, and display it in Bitbybit using OCCT with Rete, Blockly, and TypeScript editors.
Learn the step-by-step process for uploading cloud assets (like .glb and .step files) to your Bitbybit projects for use in your scripts.
Learn the step-by-step process for uploading local assets (like .glb files) to your browser's storage for use in your Bitbybit scripts.
Explore the use cases for cloud assets in Bitbybit, including importing 3D models and other file types, and important considerations for sharing and access control.
Learn how to upload an image as a cloud asset and then use it to create and apply textures to 3D meshes in Bitbybit using Rete, Blockly, and TypeScript.
Learn how to upload and use local assets (stored in your browser) within your Bitbybit scripts, and understand their limitations and use cases.
Learn how to access and use your previously uploaded cloud assets (like .glb and .step files) within Rete, Blockly, and TypeScript scripts in Bitbybit.
Learn about using assets (3D models, images, etc.) in Bitbybit, how to upload them to cloud or local storage, and their availability within your projects.