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20 posts tagged with "Bitbybit"

Blog posts about Bitbybit

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ANNOUNCING PlayCanvas Support: High-Performance 3D CAD for Game Developers

· 8 min read

Playcanvas and Bitbybit logos.

We are excited to announce the release of our new open-source NPM package and runner for PlayCanvas, one of the most performant and feature-rich WebGL game engines available. The @bitbybit-dev/playcanvas package and PlayCanvas Runner continue our mission to make professional 3D CAD accessible across the entire web development ecosystem, now empowering PlayCanvas developers with industrial-grade geometric modeling capabilities.

How Ironside Armour Built Complex 60-Part Gym Configurators Without Writing Code

· 6 min read

Ironside Armour configurators driven by 3D Bits app for Shopify

How do you sell a modular gym rack with over 60+ customizable parts online? Static images don't cut it. Videos can only show so much. And asking customers to imagine how different components fit together? That's a recipe for confusion and abandoned carts.

Ironside Armour, a global fitness equipment company, faced exactly this challenge. Through close collaboration with our team, they developed interactive 3D configurators powered by 3D Bits - a rewarding journey that transformed how their customers shop.

ANNOUNCING ThreeJS Support: Expanding Bitbybit.dev's CAD Capabilities

· 5 min read

A muscle car with two powerful engines under its hood - one representing BabylonJS and the other ThreeJS, both driven by the Bitbybit.dev platform.

We are thrilled to announce the release of two new open-source NPM packages designed to advance our core mission: making 3D CAD (Computer-Aided Design) accessible and adaptable for a broader community of developers. These packages, @bitbybit-dev/threejs and @bitbybit-dev/babylonjs, are critical steps toward our strategic goal of democratizing access to 3D CAD technologies, and they offer significantly greater flexibility for our users.

INTRODUCING BITBYBIT-RUNNER.JS

· 11 min read

Runner is on the loose. A free and powerful tiger in the jungle playing with soap bubbles, symbolizing the freedom to run scripts anywhere.

Update - January 2026

Since this post was originally published, Bitbybit Runner has significantly evolved. What started as a single Babylon.js-based runner has now expanded to support multiple game engines:

  • Babylon.js Runner - The original implementation (full and lite variants)
  • Three.js Runner - Support for the popular Three.js library (full and lite variants)
  • PlayCanvas Runner - Integration with the PlayCanvas game engine (full and lite variants)

Each runner comes in two variants:

  • Full Runner - Includes the game engine in the bundle for quick setup
  • Lite Runner - Excludes the game engine, allowing you to load it separately for better flexibility and smaller bundle sizes

Learn more about using runners with different engines in our comprehensive runner documentation.

In the last couple of weeks, we've been discussing and experimenting with a new way to run and embed Bitbybit.dev scripts. The result of these experiments is a new tool called BITBYBIT-RUNNER.JS. You can now run your scripts on your own websites, blogs, webshops, or third-party coding sites!