Conventions
The handful of conventions that hold everywhere in Bitbybit - colour ranges, which way is up, and the defaults that surprise people.
Rendering geometry to the 3D viewport with materials, colors, and edge styling.
View all tagsThe handful of conventions that hold everywhere in Bitbybit - colour ranges, which way is up, and the defaults that surprise people.
Understand how algorithms are organized into common categories across Bitbybit's TypeScript, Blockly, and Rete editors, and why some categories are editor-specific.
Learn how the "Draw" category and its components work across Bitbybit's TypeScript, Blockly, and Rete editors to render 3D geometry on the screen using BabylonJS.
Learn how to use draw components and functions within Bitbybit's Rete, Blockly, and TypeScript environments to render and customize 3D geometry.