Skip to main content

Bitbybit Runners with BabylonJS

Use the Bitbybit runner inside a Babylon.js application. These guides show how to load the runner, execute a script you authored in the Bitbybit editors, and receive the resulting meshes as native Babylon.js objects you can parent, transform and shade like any other geometry in your scene. They cover project setup, feeding parameters into a script at runtime so a configurator can react to user input, and the OCCT, JSCAD and Manifold kernels that run in a web worker behind it. Suitable if you already have a Babylon.js scene and want parametric CAD geometry in it.